Threat Condition - Event

Threat Condition - Event

£0.00

The organisational response to cyber intrusion

A cybersecurity wargame focused on navigating internal and external communication challenges during a reputationally damaging cyberattack on a fictional company.

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Outline

This game is primarily about policy decisions and intercommunication within an organisation during an emerging crisis.

We use our fictional organisation, 'The Imaginary Company' to create a generic problem set, allowing us to simplify and aggregate to make the game more accessible and make the problems arising from a security issue more easily understood by a variety of participants and to make it playable in a relatively short time. The problem set and events in the game vary according to themes that are relevant for the client's organisation.

Gameplay

Players look at, on a non-technical level, the organisation's policy options and practices for responding to a cyber security crisis and then the game allows the participants to play through their options and the consequences of those decisions over a number of iterations.

Intercommunication and collaborative decision-making between teams of players is a major part of the gameplay and it generates opportunities for participants to gain insights into their own organisational practices and policies and to rehearse responses to an emerging crisis under time pressure.

Ideal Audiences

This game is designed to be accessible to those unfamiliar with games, and in fact may be novel even to those experienced in playing things like board or computer games. And there are no complicated rules to learn!

Game Capacity

8 to 36 players


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