INTRODUCTION
Stone Paper Scissors (formerly Past Perspectives) has over 30 years direct experience delivering wargames, crisis games and political/military games for a range of audiences, particularly in the defence field.
Manual wargames, and serious games in general, are a growing field, with awareness both in the UK and the USA of their importance as transparent, flexible and cost-effective ways of gathering insights and deveoping concepts and strategies. Most recently, in 2017, the UK MoD published its first official publication on Wargame Doctrine which indicates the prioirty the UK defence community places on the importance of using wargaming as a tool for thoughtful policy development.
The Stone Paper Scissors team have provided original game designs, development and facilitation support for a wider range of clients in the defence and security field. This has included studies on subjects as varied as future conceptual force development, tactical air warfare and wargaming influence. The team has worked extensively with civil servants and policy makers on crisis games and decision support games. We are also actively involved in capacity building wargame capability within government.
In addition, Stone Paper Scissors adapts and uses successful techniques and approaches it has developed in the recreational game sphere (such as Megagames) to add depth to serious games as well as keeping them interesting and very accessible to senior personnel who are not necessarily familiar with games and their processes.
Tactical Air Wargaming
Bespoke manual wargaming system for exposing insights in tactical air warfare developed for use in the RAF EXERCISE EAGLE WARRIOR.
Urban Nightmare Resilience
Nightmare Resilience game is a process designed to draw out key observations, insights and lessons through useful conversations around an emerging situation that is generated by the interaction of the participants during gameplay. A level of necessary abstraction and simplification allows the game to concentrate on pivotal decisions, decision makers and the consequences of those decisions within a limited time.
War in Binni: another McGill megagame
Posted by Rex Brynen on 03/01/2017
After the success of last year’s New World Order 2035 megagame at McGill University, we’re holding another on February 11: War in Binni.
"The Republic of Binni is wracked by civil war. As President-for-Life Eddie Ancongo clings to office, rival groups of militias and warlords plot to seize power for themselves. Strange cults and radical extremists proliferate. Mercenaries offer their services to the highest bidder. Mineral prospectors and multinational corporations seek profit amidst the conflict. Archaeologists scramble to safeguard valuable artifacts from the ravages of war—or unscrupulously sell them to the highest bidder. Neighbouring countries meddle, seeking to further their own regional interests. The great powers call for peace—but is that what they really want?"
War in Binni is a megagame designed by renowned (or infamous) UK game designer Jim Wallman. Approximately one hundred participants will assume the roles of national decision-makers, diplomats, international organizations, mercenaries, archaeologists, cultists, corporations, journalists, rebels, organized crime, and others. Can peace brought to Binni? Or will the country further descend into chaos? And what strange secrets might the country hold?
For further information please contact Stone Paper Scissors on admin@stonepaperscissors.co.uk or contact us using the form below.
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