Turning Real World Events into Megagames
A presentation by Jim Wallman for the True North Design Symposium 2020
“…Playability vrs reality. We all know about this, its a big ticket item, how much detail can you put into your game and it still be playable? There is a spectrum of playability and simulation, the more stimulationist you are - not always but often - you will have to give up a bit of playability….”
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New Packs for Purchase
Jim Wallman releases three new accessible and affordable games to the Stone Paper Scissors purchase library
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Connections UK 2019 Report
A very interesting piece on how experiential 'learning by doing' is an important element of the demagogic process and gaining traction in academia. This is a hot issue and of course central to our activity is the stress of 'doing and understanding'.
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Brexit Game Podcast
WB40 - poscasts on how technology is changing how we work - interviewed Jim Wallman, Rina Atienza and Lynette Nusbacher about brexitgames.com
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There is no 'Me' in Team?...
Jim Wallman’s musings and discussions on Team Play within the megagame context, via his blog No Game Survives….
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