Turning Real World Events into Megagames

A presentation by Jim Wallman for the True North Design Symposium 2020

“…Playability vrs reality. We all know about this, its a big ticket item, how much detail can you put into your game and it still be playable? There is a spectrum of playability and simulation, the more stimulationist you are - not always but often - you will have to give up a bit of playability….”

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Viji Szepel-Golek