The Economics of the Madhouse…

Jim Wallman breaks down the costs and practical aspects of designing and running a megagame, exploring how profitable megagames actually are…

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Posted by Jim Wallman on https://megagamemaker.com/2020/09/

There are a number of key costs involved in designing and putting on a megagame.

Venue
This is often the big one. When we run a megagame there are a lot of factors in choosing a venue above its suitability for the game itself, including availability, location, access to public transport, accessibility, parking, comfort, catering space, facilities and the helpfulness of the facilities staff.

All of these have an impact on the price...

Administration
Running a megagame is more than just rocking up on the day with a box of components and running a game.... it all takes time and effort. Administration is a non-trivial task....

Time

For most designers the megagame is not their day job, and they don’t expect to be paid for the time spent on the labour of love that is a megagame. However, it is worthwhile considering the time cost of the design effort....

Materials
We all love beautiful game components, whether they are paper, card, plastic or wood. Creating and printing components is a significant cost....

The Game Fee
So how does the costs of a stereotypical 40-player megagame break down compared to what is typically charged for a megagame?...

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Viji Szepel-Golek